AAAAAAAAAHHHHHHHHH!!!!!!! AAAAAAAAAAAAAH!!!!!!!!!!!! AAAAAHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AAAAAAAAAHHHHHHHHH!!!!!!! AAAAAAAAAAAAAH!!!!!!!!!!!! AAAAAHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Emphasis on the ‘and’
I really dislike cutscenes. Sure they look great, and many of them are very amusing. However, in a medium which presents a unique capability for interactive storytelling, they feel to me like a punt on advancing the plot. They are also often riddled with things that appear like gameplay features, but aren’t in the game, which is just an obnoxious tease.
I’m going to link to this Left 4 Dead 2 Interview on Shacknews and to this Left 4 Dead Blog post about the making of the Left 4 Dead intro video.
Usually, game tutorials are clunky interactive sequences of prompts and limits which aren’t any fun to interact with at all. Instead with Left 4 Dead we are given an engaging training video that is consistent with the actual gameplay.
I for one think that’s just super.
There’s a copy of Psychonauts sitting on the coffee table in the living room, and I keep meaning to check and see if it’s my copy of Psychonauts, but I keep forgetting.
Crazypants
This is my new favorite thing ever: ¯\(O_°)/¯
Instead of asking for ‘Diet Coke’ in restaraunts, I’m going to ask for ‘Diet Cola.’ This is going to be awesome.
I really enjoyed this article on Kotaku because it articulates and discusses what I wrote about mature content way better than I did.
Much like a sleeping shark with a bomb in it. Anticlimactic on the outside, dynamic on the inside.
Light & Fit - Apparently a duo